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Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group are related to Robocup, Edutainment, Rehabilitation. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotively react raising the involvement in the game.