Browse wiki

Jump to: navigation, search
AI in Racing Games
PrjCFUMax 20  +
PrjCFUMin 5  +
PrjDescription This project is focused on TORCS, a state- This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information. References: *Drivatar in Forza Motorsport (http://gar.eecs.ucf.edu/) *TORCS (http://torcs.sourceforge.net/) *CIG@PoliMI (http://cig.dei.polimi.it/) *Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf) s/Teaching/HomePage/AIRLab_AA20092010.pdf)
PrjImage Image:TORCS2.jpg  +
PrjLevel Bachelor of Science + , Master of Science +
PrjResArea Computational Intelligence and Games +
PrjResTopic Computational Intelligence and Games +
PrjStarts 1 October 2009  +
PrjStatus Closed  +
PrjStudMax 2  +
PrjStudMin 1  +
PrjTitle AI in Racing Games  +
PrjTutor User:DanieleLoiacono +
PrjType Course + , Thesis +
Categories ProjectProposal  +
Modification dateThis property is a special property in this wiki. 28 April 2011 16:03:54  +
show properties that link here 

 

Enter the name of the page to start browsing from.