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		<id>https://airwiki.elet.polimi.it/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SaraGallo</id>
		<title>AIRWiki - User contributions [en]</title>
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		<updated>2026-05-02T00:58:15Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=Talk:King_of_the_Hill&amp;diff=15403</id>
		<title>Talk:King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=Talk:King_of_the_Hill&amp;diff=15403"/>
				<updated>2012-07-29T10:21:03Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
:[[Media:KingOfTheHill-Description.pdf]]&lt;br /&gt;
&lt;br /&gt;
:[[Media:KingOfTheHill-StateDiagram.pdf]]&lt;br /&gt;
&lt;br /&gt;
:[[Media:KingOfTheHill-Storyboard.pdf]]&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-Storyboard.pdf&amp;diff=15402</id>
		<title>File:KingOfTheHill-Storyboard.pdf</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-Storyboard.pdf&amp;diff=15402"/>
				<updated>2012-07-29T10:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: example of a king of the hill match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;example of a king of the hill match&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-Description.pdf&amp;diff=15401</id>
		<title>File:KingOfTheHill-Description.pdf</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-Description.pdf&amp;diff=15401"/>
				<updated>2012-07-29T10:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: Description of the game rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description of the game rules&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=Talk:King_of_the_Hill&amp;diff=15400</id>
		<title>Talk:King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=Talk:King_of_the_Hill&amp;diff=15400"/>
				<updated>2012-07-29T10:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: Created page with &amp;quot;=== Documentation ===  Media:KingOfTheHill-StateDiagram.pdf&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Documentation ===&lt;br /&gt;
&lt;br /&gt;
[[Media:KingOfTheHill-StateDiagram.pdf]]&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-StateDiagram.pdf&amp;diff=15399</id>
		<title>File:KingOfTheHill-StateDiagram.pdf</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=File:KingOfTheHill-StateDiagram.pdf&amp;diff=15399"/>
				<updated>2012-07-29T10:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: King of the Hill state diagram, final version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;King of the Hill state diagram, final version&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=A.R.Drone_Parrot&amp;diff=15239</id>
		<title>A.R.Drone Parrot</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=A.R.Drone_Parrot&amp;diff=15239"/>
				<updated>2012-06-21T15:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ParrotDroneBW.jpg |thumb|right|300px|The A.R.Drone Parrot quadricopter.]]&lt;br /&gt;
&lt;br /&gt;
[http://ardrone.parrot.com/ A.R.Drone Parrot] is a commercial, low cost quadricopter, which can be driven remotely by computer or by a smartphone. It has a camera on  board which can send images via WI-FI.&lt;br /&gt;
&lt;br /&gt;
The robot home is the [http://www.airlab.elet.polimi.it/index.php/airlab/visitor_info/airlab_lambrate AIRLab in Lambrate] (over the cupboard C) and it is used to implement [[Robogames]].&lt;br /&gt;
&lt;br /&gt;
In the box there is the drone. Over the main box, in a smaller box there are the charger, the power supply for the charger and a supplementary battery. Batteries lasts usually for about 15' of flight, and take about 2 h to be recharged.&lt;br /&gt;
&lt;br /&gt;
=== Interfacing with A.R.Drone ===&lt;br /&gt;
&lt;br /&gt;
To try the A.R.Drone for the first time it is advisable to download the SDK from the developer site, compile what inside the Examples/Linux, if you are using the robot from Linux, and run the ardrone_navigation binary. To test the flying mode of the drone with a gamepad you have to make some changes inside the source code of the ardrone_navigation before using it.&lt;br /&gt;
&lt;br /&gt;
# Connect the gamepad to the computer.&lt;br /&gt;
# From terminal write lsusb and read the gamepad address.&lt;br /&gt;
# Write the gamepad address inside Examples/Linux/Navigation/UI/gamepad.h, where the GAMEPAD_LOGITECH_ID constant is defined.&lt;br /&gt;
# Compile again.&lt;br /&gt;
&lt;br /&gt;
Now your gamepad is paired with the application and you can use it to fly the A.R.Drone. If you are using one of the logitech gamepad in the lab, this should be the main function associated with the button.&lt;br /&gt;
&lt;br /&gt;
# BUTTON 9 -&amp;gt; Activate the drone (led switch from red to green).&lt;br /&gt;
# BUTTON 10 -&amp;gt; take off/land the drone.&lt;br /&gt;
# BUTTON 4 -&amp;gt; up&lt;br /&gt;
# BUTTON 2 -&amp;gt; down&lt;br /&gt;
# BUTTON 4 -&amp;gt; yaw (clockwise?)&lt;br /&gt;
# BUTTON 5 -&amp;gt; yaw (counterclockwise?)&lt;br /&gt;
&lt;br /&gt;
For more information on how to change button functions, please refer to the official documentation.&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
&lt;br /&gt;
If you need to take it from there, you should first ask [[User:AndreaBonarini| Andrea Bonarini]], and then book it in the table below.&lt;br /&gt;
&lt;br /&gt;
Take care when you take the robot from the box, since the hull can be easily broken.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Day !! Time !! Person !! Project&lt;br /&gt;
|-&lt;br /&gt;
| Date || for xx days || [[User:AndreaBonarini | Andrea Bonarini]] || [[Robogames|Name of your project page]]&lt;br /&gt;
|-&lt;br /&gt;
| || ||  ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=King_of_the_Hill&amp;diff=14715</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=King_of_the_Hill&amp;diff=14715"/>
				<updated>2012-03-23T08:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|title=King of the Hill&lt;br /&gt;
|short_descr=Robogame where a robot should conquer hills, and a human player should contrast it&lt;br /&gt;
|coordinator=AndreaBonarini&lt;br /&gt;
|tutor=AndreaBonarini&lt;br /&gt;
|students=SaraGallo&lt;br /&gt;
|resarea=Robotics&lt;br /&gt;
|restopic=Robogames; &lt;br /&gt;
|start=2012/03/01&lt;br /&gt;
|end=2012/08/30&lt;br /&gt;
|status=Active&lt;br /&gt;
|level=Bs&lt;br /&gt;
|type=Course&lt;br /&gt;
}}&lt;br /&gt;
King of the Hill is a HI-CoRG game (Highly Interactive Competitive RoboGame) that is being developed as a Computer Engineering Undergraduate Project (&amp;quot;Progetto di Ingegneria Informatica&amp;quot; - ord. 270, 5CFU). It involves the interaction between a human player and a quadricopter robot player (i.e. ARDrone).&lt;br /&gt;
&lt;br /&gt;
The game is a real life adaptation of a multiplayer game known as “King of the Hill”, a playing mode found in some video game. In this variation, only one opponent, the robot, searches for hills, while the human player tries to stop it. &lt;br /&gt;
&lt;br /&gt;
The aim of the game is to prevent the robot from finding the hills placed randomly in the playing field while trying not to be shot by the robot itself. Every time the human player hits the robot, he or she gains a point. Every time the human player is hit by the robot, he or she loses a point.&lt;br /&gt;
&lt;br /&gt;
The human player has to wear a game uniform to be recognizable by the robot and handles a Wiimote as a weapon.&lt;br /&gt;
&lt;br /&gt;
Further information will be available on the discussion page.&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

	<entry>
		<id>https://airwiki.elet.polimi.it/index.php?title=King_of_the_Hill&amp;diff=14714</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://airwiki.elet.polimi.it/index.php?title=King_of_the_Hill&amp;diff=14714"/>
				<updated>2012-03-22T20:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;SaraGallo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|title=King of the Hill&lt;br /&gt;
|short_descr=Robogame where a robot should conquer hills, and a human player should contrast it&lt;br /&gt;
|coordinator=AndreaBonarini&lt;br /&gt;
|tutor=AndreaBonarini&lt;br /&gt;
|students=SaraGallo&lt;br /&gt;
|resarea=Robotics&lt;br /&gt;
|restopic=Robogames; &lt;br /&gt;
|start=2012/03/01&lt;br /&gt;
|end=2012/08/30&lt;br /&gt;
|status=Active&lt;br /&gt;
|level=Bs&lt;br /&gt;
|type=Course&lt;br /&gt;
}}&lt;br /&gt;
King of the Hill is a HI-CoRG game (Highly Interactive, Competitive RoboGame) that is being developed as an Undergraduate Computer Engineering Project (&amp;quot;Progetto di Ingegneria Informatica&amp;quot; - ord. 270, 5CFU). It involves the interaction between a human player and a quadricopter robot player (i.e. ARDrone).&lt;br /&gt;
&lt;br /&gt;
The game is a real life adaptation of a multiplayer game known as “King of the Hill”, a playing mode found in some video game. In this variation, only one opponent, the robot, searches for hills, while the human player tries to stop it. &lt;br /&gt;
&lt;br /&gt;
The aim of the game is to prevent the robot from finding the hills placed randomly in the playing field while trying not to be shot by the robot itself. Every time the human player hits the robot, he or she gains a point. Every time the human player is hit by the robot, he or she loses a point.&lt;br /&gt;
&lt;br /&gt;
The human player has to wear a game uniform to be recognizable by the robot and handles a Wiimote as a weapon.&lt;br /&gt;
&lt;br /&gt;
Further information will be available on the discussion page.&lt;/div&gt;</summary>
		<author><name>SaraGallo</name></author>	</entry>

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