Difference between revisions of "AI in Racing Games"

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|cfumax=20
 
|cfumax=20
 
|resarea=Computational Intelligence and Games
 
|resarea=Computational Intelligence and Games
|restopic=Games
 
 
|level=Bs; Ms
 
|level=Bs; Ms
 
|type=Course; Thesis
 
|type=Course; Thesis
 
|status=Proposal
 
|status=Proposal
 
}}
 
}}

Revision as of 23:41, 26 October 2009

Title: AI in Racing Games
TORCS2.jpg

Image:TORCS2.jpg

Description: [[prjDescription::TORCS is a state-of-the-art open source racing simulator that represents an ideal bechmark for machine learning techniques. At the same time, Machine Learning techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
References
Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: Anytimewarning.pngThe date "Anytime" was not understood.
Students: 1 - 2
CFU: 5 - 20
Research Area: Computational Intelligence and Games
Research Topic:
Level: Bs, Ms
Type: Course, Thesis
Status: Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property.