Part 1: project profile
Project short description
In this project we try to develop a software that can adapt a behaviour of an interactive videogame (a car game like TORCS or a similar parametrizable game), to do this we will use some measure based on excitement of the player, analizing biological signal to valuate the emotional state. The goal is to maximaze the fun and reducing the boring of the player, adapting the difficulty of the videogame.
Start date: 2008/11/14
End date: 2008
Matteo Matteucci User:MatteoMatteucci
Other Politecnico di Milano people
Simone Tognetti User:SimoneTognetti
Students currently working on the project
Andrea Campana User:AndreaCampana
Laboratory work and risk analysis
Laboratory work for this project will be mainly performed at AIRLab/Lambrate. It will include significant amounts of mechanical work as well as of electrical and electronic activity. Potentially risky activities are the following:
- Use of high-voltage circuits. Special gloves and a current limiter will be used.
Part 2: project description
More information about the project will be added as soon as possible.