Difference between revisions of "Drone Laser Game"

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(WiiCam)
(O-Droid U2)
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==== O-Droid U2 ====
 
==== O-Droid U2 ====
Is the core of our application. It evaluates all the logic behind the autonomous flight. Here the [http://airlab.elet.polimi.it/index.php/ODROID O-Droid page] for specific information about it.
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Is the core of our application. It evaluates all the logic behind the autonomous flight.  All other components are connected to O-Droid. Here the [http://airlab.elet.polimi.it/index.php/ODROID O-Droid page] for specific information about it.
  
 
==== Frame ====
 
==== Frame ====

Revision as of 10:56, 6 June 2013

Robotic Laser Game
Short Description: The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled.
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: AlbertoVettolani (a.vetto89@hotmail.it), MarcoVisconti (visco.marco@gmail.com)
Research Area: Robotics
Research Topic: Robogames
Start: 04/04/2013
End: 30/12/2013
Status: Active
Level: Ms
Type: Thesis

The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled.

Components

CRIUS All in one pro v2.0

AIOP is the flight controller board. The firmwire we used is MultiWii.

O-Droid U2

Is the core of our application. It evaluates all the logic behind the autonomous flight. All other components are connected to O-Droid. Here the O-Droid page for specific information about it.

Frame

Here the page.

Arduino

We used the Arduino board nano to manage sensors. They are:

  • sharp gp2d12 proximity sensor x4
  • mb1240 sonar sensor x2

WiiCam

We built a circuit with the WiiCam to recognize the other drone.

Useful Links