Difference between revisions of "Emotion from Interaction"

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== '''Part 1: project profile''' ==
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[[Category:Research Topic]]
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This research topic belongs to the research area [[BelongsToArea::Affective Computing]].
  
=== Project name ===
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The projects in this topic are aimed at studying the relationship between emotion and cognition in a human-computer system. Since  emotion influences the behavior, we believe that from the analysis of the interaction with a device it would be possible to discriminate the user emotional state.
  
Driving companions
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==Ongoing Projects==
  
=== Project short description ===
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{{#ask: [[Category:Project]][[prjResTopic::{{PAGENAME}}]][[PrjEnd::>{{CURRENTYEAR}}/{{CURRENTMONTH}}/{{CURRENTDAY}}]] |format=ul}}
  
The project is aimed at studying the relatioship between emotion and congnition into a human computer system.
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== Project proposals ==
Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state
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=== Dates ===
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{{#ask: [[Category:ProjectProposal]]
Start date: 2008/04/08
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[[PrjResTopic::{{PAGENAME}}]]|
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?PrjTitle |
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?PrjImage |
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?PrjDescription |
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?PrjTutor |
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?PrjStarts |
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?PrjStudMin |
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?PrjStudMax |
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?PrjCFUMin |
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?PrjCFUMax |
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?PrjResArea |
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?PrjResTopic |
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?PrjLevel |
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?PrjType |
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format = template |
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template = Template:ProjectProposalViz
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}}
  
End date: 2008/12/20
 
  
=== Internet site(s) ===
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==Finished Projects==
  
=== People involved ===
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{{#ask: [[Category:Project]][[prjResTopic::{{PAGENAME}}]] [[PrjEnd::<{{CURRENTYEAR}}/{{CURRENTMONTH}}/{{CURRENTDAY}}]]|format=ul}}
  
==== Project heads ====
 
Andrea Bonarini - bonarini (at) elet (dot) polimi (dot) it
 
  
Matteo Matteucci - matteucc (at) elet (dot) polimi (dot) it
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== Students that have worked on the project ==
  
==== Other Politecnico di Milano people ====
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[[User:GiorgioLuparia|Giorgio Luparia]] worked on the [[FaDe]] project.
  
Simone Tognetti - tognetti (at) elet (dot) polimi (dot) it
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[[User:GoranBurek|Goran Burek]] has defined a protocol to identify specific emotional states (e.g., attention) and collect and analyze data from different users, comparing them with biological data acquired during the interaction [[Emotion From Mouse and Keyboard]].
 
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==== Students ====
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'''Students that have worked on the project'''
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Goran Burek
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=== Laboratory work and risk analysis ===
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Laboratory work for this project will be mainly performed at AIRLab/Lambrate. It will include electrical and electronic activity. Potentially risky activities are the following:
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* Use of soldering iron. Standard safety measures described in [http://airlab.elet.polimi.it/index.php/airlab/content/download/461/4110/file/documento_valutazione_rischi_AIRLab.pdf Safety norms] will be followed.
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* Use of high-voltage circuits. Special gloves and a current limiter will be used.
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* Robot testing.  Standard safety measures described in [http://airlab.elet.polimi.it/index.php/airlab/content/download/461/4110/file/documento_valutazione_rischi_AIRLab.pdf Safety norms] will be followed.
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* Use of a modified (human-guided) golf cart. We will use the cart only in open-air environments.
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== '''Part 2: project description''' ==
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The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state
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Latest revision as of 16:35, 6 April 2010

This research topic belongs to the research area Affective Computing.

The projects in this topic are aimed at studying the relationship between emotion and cognition in a human-computer system. Since emotion influences the behavior, we believe that from the analysis of the interaction with a device it would be possible to discriminate the user emotional state.

Ongoing Projects

Project proposals

Finished Projects


Students that have worked on the project

Giorgio Luparia worked on the FaDe project.

Goran Burek has defined a protocol to identify specific emotional states (e.g., attention) and collect and analyze data from different users, comparing them with biological data acquired during the interaction Emotion From Mouse and Keyboard.