Difference between revisions of "Emotion from Interaction"

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(Project short description)
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== '''Part 2: project description''' ==
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The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state

Revision as of 11:43, 11 April 2008

Part 1: project profile

Project name

Driving companions

Project short description

The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state

Dates

Start date: 2008/04/08

End date: 2008/12/20

Internet site(s)

People involved

Project heads

Andrea Bonarini - bonarini (at) elet (dot) polimi (dot) it

Matteo Matteucci - matteucc (at) elet (dot) polimi (dot) it

Other Politecnico di Milano people

Simone Tognetti - tognetti (at) elet (dot) polimi (dot) it

Students

Students that have worked on the project

Goran Burek

Laboratory work and risk analysis

Laboratory work for this project will be mainly performed at AIRLab/Lambrate. It will include electrical and electronic activity. Potentially risky activities are the following:

  • Use of soldering iron. Standard safety measures described in Safety norms will be followed.
  • Use of high-voltage circuits. Special gloves and a current limiter will be used.
  • Robot testing. Standard safety measures described in Safety norms will be followed.
  • Use of a modified (human-guided) golf cart. We will use the cart only in open-air environments.

Part 2: project description

The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state