Exploit of betting patterns using genetic algorithms and reinforcement learning

From AIRWiki
Revision as of 13:48, 10 November 2009 by MicheleFestini (Talk | contribs) (New page: ' == '''Part 1: project profile''' == === Project name === Exploit of betting patterns using genetic algorithms and reinforcement learning. === Project short description === This proje...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

'

Part 1: project profile

Project name

Exploit of betting patterns using genetic algorithms and reinforcement learning.

Project short description

This project is aimed at designing a software bot capable of exploiting good,profitable betting strategies. Given a generic sport event, bookmakers give different winning quotes based on their anticipation of the event's outcome. The use of genetic algorithms should provide some kind of set of profitable betting rules, referred to each agency, while reinforcement learning should provide an efficient bankroll management.

Dates

Start date: 2009/11/10

End date: 2010/06/30

Website(s)

People involved

http://airwiki.elet.polimi.it/mediawiki/index.php/User:MicheleFestini

Project head(s)

M.Restelli - User:MarcelloRestelli

Other Politecnico di Milano people
Students currently working on the project

Michele Festini - User:MicheleFestini

Students who worked on the project in the past
External personnel:

Laboratory work and risk analysis

This project is related to software developing so there are no dangerous activities