Difference between revisions of "Jedi Robot Training 3.0"

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This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should get it by a sword.
 
This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should get it by a sword.
  
This work is done as part of the [[ROBOWII]] effort in the [[Jedi Training Robogame]] line.
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This work is done as part of the [[ROBOWII]] effort in the [[Jedi Training Robogame]] line, and extends the results obtained by other projects in the direction of better drone behavior and better playability.

Revision as of 16:18, 7 October 2010

Jedi Robot Training 3.0
Image of the project Jedi Robot Training 3.0
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: DiegoMartinoia (diego.martinoia@mail.polimi.it)
Research Area: Robotics
Research Topic: Robogames
Start: 2010/10/07
End: 2011/01/30
Status: Active
Level: Bs
Type: Course

This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should get it by a sword.

This work is done as part of the ROBOWII effort in the Jedi Training Robogame line, and extends the results obtained by other projects in the direction of better drone behavior and better playability.