Difference between revisions of "Property:PrjResArea"

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Allowed values are all [[:Category:Research Area|research areas]]: {{#arraymap: {{#ask: [[Category:Research Area]]|format=list|link=none|sep=;}}|;|x|[[allows value::x]]}}
 
Allowed values are all [[:Category:Research Area|research areas]]: {{#arraymap: {{#ask: [[Category:Research Area]]|format=list|link=none|sep=;}}|;|x|[[allows value::x]]}}
 
<!-- This property is a [[has type::String]]. The allowed values are
 
[[allows value::Agents, Multiagent Systems, Agencies]],
 
[[allows value::BioSignal Analysis]],
 
[[allows value::Computer Vision and Image Analysis]],
 
[[allows value::E-Science]],
 
[[allows value::Machine Learning]],
 
[[allows value::Social Software and Semantic Web]],
 
[[allows value::Philosophy of Artificial Intelligence]],
 
[[allows value::Robotics]], and
 
[[allows value::Soft Computing]]. -->
 

Latest revision as of 12:54, 6 April 2010

This property is used to indicate that a Project belongs to one (ore more) Research Area.

Allowed values are all research areas: Affective Computing, Agents - Multiagent Systems - Agencies, BioSignal Analysis, Computational Intelligence and Games, Computer Vision and Image Analysis, E-Science, Machine Learning, Philosophy of Artificial Intelligence, Robotics, Social Software and Semantic Web


Pages using the property "PrjResArea"

Showing 25 pages using this property.

(previous 25) (next 25)

3

3D Scene Understanding +Robotics  +

A

A Unifying Framework for Semantic Annotation +Social Software and Semantic Web  +
A firefox extension for semantic annotations +Social Software and Semantic Web  +
A tool to find and store annotations into a unifying semantic ontology +Social Software and Semantic Web  +
AGW +Robotics  +
AI in Racing Games +Computational Intelligence and Games  +
Accurate AR Marker Location +Computer Vision and Image Analysis  +
Adaptive Behaviors for Robogames +Robotics  +
Adaptive Predicates +Robotics  +
Affective Robot force sensor +Robotics  +
Affective Robotic Rehabilitation of Upper Limbs +BioSignal Analysis  +
Affective VideoGames +Affective Computing  +
Alien-Bot +Robotics  +
Annotation aggregators from social applications +Social Software and Semantic Web  +
Aperiodic visual stimulation in a VEP-based BCI +BioSignal Analysis  +
Autistic Children Play Robot +Robotics  +
Automatic Content Generation in Computer Games +Computational Intelligence and Games  +
Automatic Differentiation Techniques for Real Time Kalman Filtering +Robotics  +
Automatic generation of domain ontologies +Machine Learning  +
Autonomous Robot for emotional interaction +Robotics  +

B

BCI & artifacts +BioSignal Analysis  +
BCI based on Motor Imagery +BioSignal Analysis  +
BCI on Sockets +BioSignal Analysis  +
Balancing robots: Tilty, TiltOne +Robotics  +
Ballbot +Robotics  +
(previous 25) (next 25)