Difference between revisions of "RoboWII1.0"

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{{Project
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|title=RoboWII1.0
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|image=Robowii_robot.jpg
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|tutor=AndreaBonarini
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|students=BenChen;AntonioBianchi;
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|resarea=Robotics
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|restopic=Robogames
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|start=2008/03/01
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|end=2008/09/21
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|status=Closed
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|level=Bs
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|type=Thesis
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}}
 
Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.
 
Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.
  
This project is part of the [[ROBOWII|ROBOWII]] effort, in turn on the [[RoboGamES|RoboGames]] research line.
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This project is part of the [[ROBOWII|ROBOWII]] effort, in turn on the [[Robogames|Robogames]] research line.
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<br>
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Antonio Bianchi and Ben Chen developed a game system ([[RoboWII1.0|RoboWII1.0]]) where the human player has to try to point a led target on the robot with the infrared camera of the WIIMote, while the robot tries to get a target position and at the same time to avoid to be caught.
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<br/>
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[[Image:Wiimote.jpg|thumb|left|Wii Remote controller]]
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<br>
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They have used a robot originally used in Robocup, with a two-wheels differential kinematics.
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RoboWII has been developed in Linux, using C++. The communication between computer and WIIMote is done using the library Wiiuse. Moreover, some packages developed at Politecnico di Milano within the MRT project (Modular Robotic Toolkit) have been used:
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*DCDT, for message exchange among the components of RoboWII
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*Mr. Brian, to program fuzzy logic behaviors
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<br/>
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<br>The localization software was originally developed within the [[LURCH_-_The_autonomous_wheelchair|LURCH project]], and is able to localize the robot w.r.t. a set of printed markers placed on the ceiling over the playground. This software uses the ArtToolkitPlus libraries.
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<br/>
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'''Available Documentation'''
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*Bachelor thesis by Bianchi e Chen: [[Media:Tesina_robowii.pdf]]
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*Code: in the Discussion page
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*[http://www.ma5.it/luigi/polimi/mrt.tar.gz Guide to MRT software]
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'''Material'''
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Nella scatola del progetto si trova:
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*1 Nintendo Wiimote
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*angolari di metallo, velcro e cartone (per il montaggio della sensor bar e della telecamera)
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*il materiale usato precedentemente per il progetto Polyphemus (telecamera mobile, cavi vari, ...)
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Sul robot è presente:
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*1 telecamera Firewire
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*1 cavo firewire (3 mt.)
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*1 Airboard
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Utente sul Mac Mini (user: robowii, password: robowii)

Latest revision as of 15:10, 3 October 2011

RoboWII1.0
Image of the project RoboWII1.0
Coordinator:
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: BenChen (ben.chen@gmx.com), AntonioBianchi (antonio.bianchi.333@gmail.com)
Research Area: Robotics
Research Topic: Robogames
Start: 2008/03/01
End: 2008/09/21
Status: Closed
Level: Bs
Type: Thesis

Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.

This project is part of the ROBOWII effort, in turn on the Robogames research line.


Antonio Bianchi and Ben Chen developed a game system (RoboWII1.0) where the human player has to try to point a led target on the robot with the infrared camera of the WIIMote, while the robot tries to get a target position and at the same time to avoid to be caught.

Wii Remote controller


They have used a robot originally used in Robocup, with a two-wheels differential kinematics. RoboWII has been developed in Linux, using C++. The communication between computer and WIIMote is done using the library Wiiuse. Moreover, some packages developed at Politecnico di Milano within the MRT project (Modular Robotic Toolkit) have been used:

  • DCDT, for message exchange among the components of RoboWII
  • Mr. Brian, to program fuzzy logic behaviors



The localization software was originally developed within the LURCH project, and is able to localize the robot w.r.t. a set of printed markers placed on the ceiling over the playground. This software uses the ArtToolkitPlus libraries.

Available Documentation

Material

Nella scatola del progetto si trova:

  • 1 Nintendo Wiimote
  • angolari di metallo, velcro e cartone (per il montaggio della sensor bar e della telecamera)
  • il materiale usato precedentemente per il progetto Polyphemus (telecamera mobile, cavi vari, ...)

Sul robot è presente:

  • 1 telecamera Firewire
  • 1 cavo firewire (3 mt.)
  • 1 Airboard

Utente sul Mac Mini (user: robowii, password: robowii)