Difference between revisions of "RoboWII1.0"

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{{Project
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| title=RoboWII1.0
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| tutor=AndreaBonarini
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| students= BenChen
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| resarea=Robotics
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| restopic=Robogames
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| start=2009/04/08
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| end=2010/04/01
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| level=Bs
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| type=Thesis
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| status=Closed
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| image=Robowii_robot.jpg
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}}
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 +
 
Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.
 
Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.
  

Revision as of 17:26, 25 October 2009

RoboWII1.0
Image of the project RoboWII1.0
Coordinator:
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: BenChen (ben.chen@gmx.com)
Research Area: Robotics
Research Topic: Robogames
Start: 2009/04/08
End: 2010/04/01
Status: Closed
Level: Bs
Type: Thesis


Here is some detailed information about the first version of the interactive game with a robot, were interaction is obtained by a WIIMote.

This project is part of the ROBOWII effort, in turn on the RoboGames research line.


Antonio Bianchi and Ben Chen developed a game system (RoboWII1.0) where the human player has to try to point a led target on the robot with the infrared camera of the WIIMote, while the robot tries to get a target position and at the same time to avoid to be caught.

Wii Remote controller
The first robot


They have used a robot originally used in Robocup, with a two-wheels differential kinematics. RoboWII has been developed in Linux, using C++. The communication between computer and WIIMote is done using the library Wiiuse. Moreover, some packages developed at Politecnico di Milano within the MRT project (Modular Robotic Toolkit) have been used:

  • DCDT, for message exchange among the components of RoboWII
  • Mr. Brian, to program fuzzy logic behaviors



The localization software was originally developed within the LURCH project, and is able to localize the robot w.r.t. a set of printed markers placed on the ceiling over the playground. This software uses the ArtToolkitPlus libraries.

Available Documentation

Material

Nella scatola del progetto si trova:

  • 1 Nintendo Wiimote
  • angolari di metallo, velcro e cartone (per il montaggio della sensor bar e della telecamera)
  • il materiale usato precedentemente per il progetto Polyphemus (telecamera mobile, cavi vari, ...)

Sul robot è presente:

  • 1 telecamera Firewire
  • 1 cavo firewire (3 mt.)
  • 1 Airboard

Utente sul Mac Mini (user: robowii, password: robowii)