Difference between revisions of "RobogameDesign"

From AIRWiki
Jump to: navigation, search
Line 17: Line 17:
  
 
===Robo-Hide-and-Hunt===
 
===Robo-Hide-and-Hunt===
[[User:MatteoBotta|Matteo Botta]] and [[User:AlbertoBottinelli|Alberto Bottinelli]] and [[User:MassimoLuraschi|MassimoLuraschi]] are developing a new game based on the Human-Robot interaction: [[Robo-Hide-and-Hunt|Robo-Hide-and-Hunt]]
+
[[User:MatteoBotta|Matteo Botta]] and [[User:AlbertoBottinelli|Alberto Bottinelli]] and [[User:MassimoLuraschi|MassimoLuraschi]] are developing a new Robogame based on the Human-Robot interaction: [[Robo-Hide-and-Hunt|Robo-Hide-and-Hunt]]
  
  

Revision as of 08:46, 28 April 2009

File:Meccano-spyke-medium.jpg
Spyke, a possible robogame base

General description


Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home. Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated

Resources


Here are some resources common to all the projects


Robo-Hide-and-Hunt

Matteo Botta and Alberto Bottinelli and MassimoLuraschi are developing a new Robogame based on the Human-Robot interaction: Robo-Hide-and-Hunt


People

Matteo Sancini, Stefano Ruschetta

Alberto Calloni, Fabio Airoldi, Guido Bonomi

Alberto Bottinelli, Matteo Botta, Massimo Luraschi

Diego Mereghetti, Alessandro Marin

Advisors: Andrea Bonarini, Franca Garzotto

Work done

  • Project start: March 2009

Planning

Here is a first generic planning that will be detailed for the single groups as soon as we will start the activity.

  • April 2009: groups and background formation
  • May 2009: Groups identify games and write specifications
  • July-September 2009: Final reports and demos