RobogameDesign

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RobogameDesign
Image of the project RobogameDesign
Short Description: Meta-project on designing interactive robotic games
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor:
Collaborator:
Students:
Research Area: Robotics
Research Topic: Robogames
Start: 2009/02/03
End: 2011/12/31
Status: Active
Level: Ms
Type: Course

General description


Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home. Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated.
There are relationships among these projects and the ones developed in the ROBOWII project.

Resources


Here are some resources common to all the projects


Projects

Robot Children Games

Alberto Calloni, Fabio Airoldi, Guido Bonomi have developed a set of new Robogames based on interaction between children and robots: Robot-Children Games

Robo-Hide-and-Hunt

Matteo Botta, Alberto Bottinelli and Massimo Luraschi have developed a new Robogame based on Human-Robot interaction: Robo-Hide-and-Hunt

Jedi Robot Training

Matteo Sancini and Stefano Ruschetta have developed a competitive Robogame for Human-Computer Interaction Laboratory from which a larger effort is born: JediRobot Training

RoboWII 2.1

Alessandro Marin and Diego Mereghetti have developed RoboWII 2.1 a new version of a game for Human-Computer Interaction Laboratory: RoboWII 2.1. This project is part of the ROBOWII effort, in turn on the RoboGames research line. This has been improved by Deborah Zamponi and Cristian Mandelli

Advisors

Andrea Bonarini, Franca Garzotto

Work done

  • March 2009: Project start
  • April 2009: Groups and background formation
  • May 2009: Game identification and first specifications
  • May 2009: Definition of precise specifications, scenarios, and final demos
  • May-June 2009: Implementation of demos
  • June 2009: Test
  • June 2009: Final report writing
  • July-September 2009: Final reports and demos of most of the projects
  • February 2010: last project of round 1 terminated
  • April 2010: round 2 starts