Videogame adaptation

From AIRWiki
Revision as of 10:22, 4 May 2010 by AndreaBonarini (Talk | contribs) (New page: {{Project |title=Videogame adaptation |short_descr=Adaptation of TORCS to match the user preferences detected from physiological signals |coordinator=AndreaBonarini |tutor=SimoneTognetti; ...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Videogame adaptation
Short Description: Adaptation of TORCS to match the user preferences detected from physiological signals
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: SimoneTognetti (tognetti@elet.polimi.it), MaurizioGarbarino (garbarino@elet.polimi.it)
Collaborator:
Students: AntonellaBelfatto (antonella.belfatto@mail.polimi.it), BarbaraBruno (barbara_bruno03@libero.it)
Research Area: Affective Computing
Research Topic: Affective Computing And BioSignals
Start: 2010/04/01
End: 2010/09/30
Status: Active
Level: Ms
Type: Course

This project, belonging to the Affective computing and videogames research line, is aimed at closing the affective adaptation loop on TORCS. Physiological data collected from users playing TORCS are used to model their preferences and this model is in turn used to adapt the game so to have it matching the user preferences as felt by the user.