Difference between revisions of "Robogames"

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Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group are related to [http://airlab.elet.polimi.it/index.php/airlab/projects/milan_robocup_team Robocup], [http://airlab.elet.polimi.it/index.php/airlab/projects/robotic_edutainment Edutainment], [http://airlab.elet.polimi.it/index.php/airlab/projects/affective_robotic_rehabilitation Rehabilitation]. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotively react raising the involvement in the game.
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Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group is related to [http://airlab.elet.polimi.it/index.php/airlab/projects/milan_robocup_team Robocup], [http://airlab.elet.polimi.it/index.php/airlab/projects/robotic_edutainment Edutainment], [http://airlab.elet.polimi.it/index.php/airlab/projects/affective_robotic_rehabilitation Rehabilitation]. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotively react raising the involvement in the game.
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An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functioalities to become a game companion of people.

Revision as of 12:29, 30 June 2008

Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group is related to Robocup, Edutainment, Rehabilitation. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotively react raising the involvement in the game.

An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functioalities to become a game companion of people.