Difference between revisions of "Talk:Affective VideoGames"
From AIRWiki
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13/3-27/3 Reading "Reinforcement Learning: an introduction" | 13/3-27/3 Reading "Reinforcement Learning: an introduction" | ||
− | 28/3-23/4 Reading several publications on ANS specificity and physiological signal analysis. | + | 28/3-23/4 Reading several publications on ANS specificity and physiological signal analysis.Studying 3 different games(TORCS, Frets on Fire, Beaver Valley) for the identification of useful parameters for the purpose of the project. |
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24/4-30/4 Working on the developmnent of a XML parser capable of extracting labels for classifying the difficulty of tracks of TORCS. Work reliminar to first acquisitions. | 24/4-30/4 Working on the developmnent of a XML parser capable of extracting labels for classifying the difficulty of tracks of TORCS. Work reliminar to first acquisitions. |
Revision as of 18:37, 29 April 2009
- Andrea Tommaso Bonanno
13/3-27/3 Reading "Reinforcement Learning: an introduction"
28/3-23/4 Reading several publications on ANS specificity and physiological signal analysis.Studying 3 different games(TORCS, Frets on Fire, Beaver Valley) for the identification of useful parameters for the purpose of the project.
24/4-30/4 Working on the developmnent of a XML parser capable of extracting labels for classifying the difficulty of tracks of TORCS. Work reliminar to first acquisitions.