Difference between revisions of "Automatic Content Generation in Computer Games"
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|level=Bs; Ms | |level=Bs; Ms | ||
|type=Course; Thesis | |type=Course; Thesis | ||
|status=Proposal | |status=Proposal | ||
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Revision as of 07:35, 11 November 2009
Title: | Automatic Content Generation in Computer Games |
Image:gar.jpg |
Description: | The generation of customized game content for each player is an attractive direction to improve the game experience in the next-generation computer games. In this scenario, Machine Learning could play an important role to provide automatically such customized game content. Several projects and theses are available on this topic, please contact us for additional information.
Picture taken from http://gar.eecs.ucf.edu/
| |
Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | 2009/10/01 | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | Computational Intelligence and Games | |
Research Topic: | ||
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property. |