RobogameDesign

From AIRWiki
Revision as of 09:30, 1 April 2009 by AndreaBonarini (Talk | contribs) (Planning)

Jump to: navigation, search
File:Meccano-spyke-medium.jpg
Spyke, a possible robogame base

General description


Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home. Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated

Resources


Here are some resources common to all the projects


People

Matteo Sancini, Stefano Ruschetta

Alberto Calloni, Fabio Airoldi, Guido Bonomi

Advisors: Andrea Bonarini, Franca Garzotto

Work done

  • Project start: March 2009

Planning

Here is a first generic planning that will be detailed for the single groups as soon as we will start the activity.

  • April 2009: groups and background formation
  • May 2009: Groups identify games and write specifications
  • July-September 2009: Final reports and demos