RobogameDesign
Contents
General description
Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home.
Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated
Resources
Here are some resources common to all the projects
- Some documentation about game design (Media: GameDesign.zip)
- Related robotic projects at AIRLab: ROBOWII
- Working Notes about Robogame design
- Requirements for the HCILab course (on the discussion page)
Child Games
Alberto Calloni, Fabio Airoldi, Guido Bonomi are developing a set of new Robogames based on Human-Robot interaction: Robot-Hide-and-Seek
Robo-Hide-and-Hunt
Matteo Botta, Alberto Bottinelli and Massimo Luraschi are developing a new Robogame based on Human-Robot interaction: Robo-Hide-and-Hunt
JediRobot Training
Matteo Sancini and Stefano Ruschetta are developing a competitive Robogame for Human-Computer Interaction Laboratory: JediRobot Training
RoboWII 2.1
Alessandro Marin and Diego Mereghetti are developing RoboWII 2.1 a new version of a game system for Human-Computer Interaction Laboratory: RoboWII 2.1. This project is part of the ROBOWII effort, in turn on the RoboGames research line.
People
Matteo Sancini, Stefano Ruschetta
Alberto Calloni, Fabio Airoldi, Guido Bonomi
Alberto Bottinelli, Matteo Botta, Massimo Luraschi
Diego Mereghetti, Alessandro Marin
Advisors: Andrea Bonarini, Franca Garzotto
Work done
- Project start: March 2009
Planning
Here is a first generic planning that will be detailed for the single groups as soon as we will start the activity.
- April 2009: groups and background formation
- May 2009: Groups identify games and write specifications
- July-September 2009: Final reports and demos