AI in Racing Games
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Revision as of 17:03, 28 April 2011 by AndreaBonarini (Talk | contribs)
Title: | AI in Racing Games |
Image:TORCS2.jpg |
Description: | This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
References:
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Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | 2009/10/01 | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | Computational Intelligence and Games | |
Research Topic: | Computational Intelligence and Games | |
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Closed |