Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games
Contents
Part 1: project profile
Project name
Reinforcement Learning Multiagent Coordination in Adaptive Real-Time Computer Games
Project short description
This aim of the project is to obtain adaptive behaviours in real-time videogames. We focused on multiagent "enemy" coordination, using a distributed optimization algorithm designed from the COIN framework. The project is based on an original game developed using Microsoft XNA, a free C# framework created to develop games on both PC and XBOX360. The reinforcement learning part is based upon a Windows port of PRLT
Dates
Start date: 2007/09/01
End date: 2008/07/22
Internet site(s)
http://prlt.elet.polimi.it/mediawiki/index.php/Learning_in_Computer_Games
People involved
Project head(s)
Marcello Restelli - restelli (at) elet (dot) polimi (dot) it
Alessandro Lazaric - lazaric (at) elet (dot) polimi (dot) it
Other Politecnico di Milano people
Students
Students currently working on the project
Marco Canala - marco (dot) canala (at) gmail (dot) com
Paolo Tajè - paolo (dot) taje (at) gmail (dot) com
Students working on the project in the past
Laboratory work and risk analysis
Laboratory work for this project will be mainly performed at AIRLab. The only risky activity is the (necessary) use of Windows Xp and C#/.NET.