Automatic Content Generation in Computer Games
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Revision as of 19:33, 29 October 2009 by DanieleLoiacono (Talk | contribs)
Title: | Automatic Content Generation in Computer Games |
Image:gar.Jpg |
Description: | The generation of customized game content for each player is an attractive direction to improve the game experience in the next-generation computer games. In this scenario, Machine Learning could play an important role to provide automatically such customized game content. Several projects and theses are available on this topic, please contact us for additional information.
Picutre taken from http://gar.eecs.ucf.edu/
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Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | 2009/10/01 | |
Students: | 1 - 2 | |
CFU: | 5 | |
Research Topic: | Computational Intelligence and Games, Content Generation | |
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property. |