Difference between revisions of "Talk:RPSLSBot"

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(Created page with "11/03/2013: definition of game rules 03/04/2013: autonomous navigation 10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial ...")
 
m (AndreaBonarini moved page Talk:RPSSLBot to Talk:RPSLSBot: Matching the real name)
 
(3 intermediate revisions by 2 users not shown)
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11/03/2013: definition of game rules
+
DEADLINE:
03/04/2013: autonomous navigation
+
11/03/2013: definition of game rules
10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice
+
03/04/2013: autonomous navigation
24/04/2013: race management via robot
+
10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice
08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons)
+
24/04/2013: race management via robot
15/05/2013: design of a LEGO joystick
+
08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons)
22/05/2013: player robot's movement control via bluetooth (using joystick)
+
15/05/2013: design of a LEGO joystick
05/06/2013: bluetooth and connection testing
+
22/05/2013: player robot's movement control via bluetooth (using joystick)
 +
05/06/2013: bluetooth and connection testing
 +
15/07/2013: final game testing
 +
20/07/2013: fine-tuning of performances and difficulty level
 +
21/07/2013: documentation

Latest revision as of 10:32, 21 October 2013

DEADLINE:

11/03/2013: definition of game rules
03/04/2013: autonomous navigation
10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice
24/04/2013: race management via robot
08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons)
15/05/2013: design of a LEGO joystick
22/05/2013: player robot's movement control via bluetooth (using joystick)
05/06/2013: bluetooth and connection testing
15/07/2013: final game testing
20/07/2013: fine-tuning of performances and difficulty level
21/07/2013: documentation