Difference between revisions of "Jedi Training Robogame"

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'''Project Documentation'''
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{{Project
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|title=Jedi Robot Training
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|image=Jedi Training-Lambrate.png
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|short_descr= Robogame where a drone is trying to hit by a laser a Jedi trainee who has to avoid it
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|coordinator=AndreaBonarini
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|tutor=AndreaBonarini
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|students=DanieleCalandriello;DiegoMartinoia;MatteoSancini; StefanoRuschetta; AdrienServier; AndreaNicotra;
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|resarea=Robotics
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|restopic=Robogames
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|start=2009/03/10
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|end=2011/03/20
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|status=Closed
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|level=Bs
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|type=Course
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}}
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This is a [[RobogameDesign]] project within the [[Highly Interactive Robogames]] effort, aimed at implementing a sort of drone that points a laser to the Jedi trainee, who has to intercept the laser beam with the sword.
  
First considerations with base rules and requirements [[Media:JediRobot.pdf]](06/05/2009)
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The inspiration comes from the first movie of the original Star Wars Trilogy (Episode IV - A new hope), where Luke Skywalker is trained by Obi One Kenobi using such a system, and also from the movie Dune where Paul Atreides is trained in a similar way.
  
Full game explaination and requirements [[Media:JediRobot3rdtutoring.pdf]](18/05/2009)
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A first project [[JediRobot Training 1.0]] was done by [[User:MatteoSancini | Matteo Sancini]] and [[User:StefanoRuschetta | Stefano Ruschetta]], and, in parallel [[Jedi Robot Training 2.0]], by [[User:AdrienServier|Adrien Servier]] and [[User:AndreaNicotra|Andrea Nicotra]].
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[[User:DiegoMartinoia | Diego Martinoia]] and [[User:DanieleCalandriello|Daniele Calandriello]] developed new version ([[Jedi Robot Training 3.0]]), improving the drone and its behavior. A real, flying drone ([http://ardrone.parrot.com  A.R.Parrot Drone]) has been used.
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[[Image:ParrotDrone.jpg | 200px]]
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-----------------------------------
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{{#ev:youtube|i7evvDrfzjY}}
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*[http://www.youtube.com/watch?v=i7evvDrfzjY External link]
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A test of the developed system. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.

Latest revision as of 00:12, 31 May 2011

Jedi Robot Training
Image of the project Jedi Training Robogame
Short Description: Robogame where a drone is trying to hit by a laser a Jedi trainee who has to avoid it
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: DanieleCalandriello (), DiegoMartinoia (diego.martinoia@mail.polimi.it), MatteoSancini (), StefanoRuschetta (), AdrienServier (Adrien.Servier@mail.polimi.it), AndreaNicotra ()
Research Area: Robotics
Research Topic: Robogames
Start: 2009/03/10
End: 2011/03/20
Status: Closed
Level: Bs
Type: Course

This is a RobogameDesign project within the Highly Interactive Robogames effort, aimed at implementing a sort of drone that points a laser to the Jedi trainee, who has to intercept the laser beam with the sword.

The inspiration comes from the first movie of the original Star Wars Trilogy (Episode IV - A new hope), where Luke Skywalker is trained by Obi One Kenobi using such a system, and also from the movie Dune where Paul Atreides is trained in a similar way.

A first project JediRobot Training 1.0 was done by Matteo Sancini and Stefano Ruschetta, and, in parallel Jedi Robot Training 2.0, by Adrien Servier and Andrea Nicotra.

Diego Martinoia and Daniele Calandriello developed new version (Jedi Robot Training 3.0), improving the drone and its behavior. A real, flying drone (A.R.Parrot Drone) has been used. ParrotDrone.jpg




A test of the developed system. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.