RobogameDesign
RobogameDesign
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Short Description: | Meta-project on designing interactive robotic games |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | |
Collaborator: | |
Students: | |
Research Area: | Robotics |
Research Topic: | Robogames |
Start: | 2009/02/03 |
End: | 2011/12/31 |
Status: | Active |
Level: | Ms |
Type: | Course |
Contents
General description
Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home.
Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated.
There are relationships among these projects and the ones developed in the ROBOWII project.
Resources
Here are some resources common to all the projects
- Some documentation about game design (Media: GameDesign.zip)
- Related robotic projects at AIRLab: ROBOWII
- Working Notes about Robogame design
Projects
Robot Children Games
Alberto Calloni, Fabio Airoldi, Guido Bonomi have developed a set of new Robogames based on interaction between children and robots: Robot-Children Games
Robo-Hide-and-Hunt
Matteo Botta, Alberto Bottinelli and Massimo Luraschi have developed a new Robogame based on Human-Robot interaction: Robo-Hide-and-Hunt
Jedi Robot Training
Matteo Sancini and Stefano Ruschetta have developed a competitive Robogame for Human-Computer Interaction Laboratory from which a larger effort is born: JediRobot Training
RoboWII 2.1
Alessandro Marin and Diego Mereghetti have developed RoboWII 2.1, a new version of a game for Human-Computer Interaction Laboratory. This project is part of the ROBOWII effort, in turn on the RoboGames research line. This has been improved by Deborah Zamponi and Cristian Mandelli
Advisors
Andrea Bonarini, Franca Garzotto
Work done
- March 2009: Project start
- April 2009: Groups and background formation
- May 2009: Game identification and first specifications
- May 2009: Definition of precise specifications, scenarios, and final demos
- May-June 2009: Implementation of demos
- June 2009: Test
- June 2009: Final report writing
- July-September 2009: Final reports and demos of most of the projects
- February 2010: last project of round 1 terminated
- April 2010: round 2 starts