Highly Interactive Robogames

From AIRWiki
Revision as of 18:06, 21 March 2012 by AndreaBonarini (Talk | contribs)

Jump to: navigation, search

This area belongs to the Robogames research line. We consider here projects developing robogames with a high level of interaction with the user.

Projects

RoboWII

The RoboWII line was born to exploit playful interaction between robot and players. In the last project of the line Deborah Zamponi and Cristian Mandelli produced a highly interactive robogame(RoboWII2.1), where a player has to prevent a mobile robot to reach its base, by shooting at it with different weapons, implemented by a WII Mote.

Jedi Training Robogame

The Jedi Training Robogame line, was aimed at implementing a Jedi Trainer for light saber usage. After some trials done by different students, DiegoMartinoia and DanieleCalandriello have developed the successful Jedi Robot Training 3.0, based on a flying quadrotor.

Save Robot Ryan

In Save Robot Ryan, a mobile robot should follow its saving squad, which should both guide it back home, and protect it against attacks from a drone. [Under development]

Robot Tower

In Robot Tower, a mobile robot should try to ruin down the enemy tower in a given amount of time. The human player has to prevent this by acquiring obstacles and putting them on the game field. [Under development]

King of the Hill

In King of the Hill, a drone should conquer hills, and the human player should contrast it. [Under development]

Selected movies

More are available from the single project pages, as well as on the AIRLab channel on You Tube.

A complete presentation of RoboWII2.1

A test of the Jedi Robot Training 3.0 project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano, the Robotica2011 exhibition, and the EU Robotics Week 2011.