King of the Hill

From AIRWiki
Jump to: navigation, search
King of the Hill
Short Description: Robogame where a robot should conquer hills, and a human player should contrast it
Coordinator: AndreaBonarini (
Tutor: AndreaBonarini (
Students: SaraGallo (
Research Area: Robotics
Research Topic: Robogames
Start: 2012/03/01
End: 2013/03/30
Status: Closed
Level: Bs
Type: Course

King of the Hill is a HI-CoRG game (Highly Interactive Competitive RoboGame) that is being developed as a Computer Engineering Undergraduate Project ("Progetto di Ingegneria Informatica" - ord. 270, 5CFU). It involves the interaction between a human player and a quadricopter robot player (i.e. ARDrone).

The game is a real life adaptation of a multiplayer game known as “King of the Hill”, a playing mode found in some video game. In this variation, only one opponent, the robot, searches for hills, while the human player tries to stop it.

The aim of the game is to prevent the robot from finding the hills placed randomly in the playing field while trying not to be shot by the robot itself. Every time the human player hits the robot, he or she gains a point. Every time the human player is hit by the robot, he or she loses a point.

The human player has to wear a game uniform to be recognizable by the robot and handles a Wiimote as a weapon.

Further information will be available on the discussion page.

The project ended without producing any prototype.