RobogameDesign
ROBOWII
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Short Description: | Met-project on designing interactive robotic games |
Coordinator: | |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | |
Research Area: | Robotics |
Research Topic: | Robogames |
Status: | Active |
Contents
General description
Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home.
Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated.
There are relationships among these projects and the onse developed in the ROBOWII project.
Resources
Here are some resources common to all the projects
- Some documentation about game design (Media: GameDesign.zip)
- Related robotic projects at AIRLab: ROBOWII
- Working Notes about Robogame design
- Requirements for the HCILab course (on the discussion page)
Robot Children Games
Alberto Calloni, Fabio Airoldi, Guido Bonomi are developing a set of new Robogames based on interaction between children and robots: Robot-Children Games
Robo-Hide-and-Hunt
Matteo Botta, Alberto Bottinelli and Massimo Luraschi are developing a new Robogame based on Human-Robot interaction: Robo-Hide-and-Hunt
JediRobot Training
Matteo Sancini and Stefano Ruschetta are developing a competitive Robogame for Human-Computer Interaction Laboratory: JediRobot Training
RoboWII 2.1
Alessandro Marin and Diego Mereghetti are developing RoboWII 2.1 a new version of a game system for Human-Computer Interaction Laboratory: RoboWII 2.1. This project is part of the ROBOWII effort, in turn on the RoboGames research line.
People
Matteo Sancini, Stefano Ruschetta
Alberto Calloni, Fabio Airoldi, Guido Bonomi
Alberto Bottinelli, Matteo Botta, Massimo Luraschi
Diego Mereghetti, Alessandro Marin
Advisors: Andrea Bonarini, Franca Garzotto
Work done
- March 2009: Project start
- April 2009: Groups and background formation
- May 2009: Game identification and first specifications
Planning
Here is a first generic planning that will be detailed for the single groups as soon as we will start the activity.
- May 2009: Definition of precise specifications, scenarios, and final demos
- May-June 2009: Implementation of demos
- June 2009: Test
- June 2009: Final report writing
- July-September 2009: Final reports and demos