ROBOWII

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General description


Aim of this project is to develop games where people interact with autonomous robots by using the WII Remote, the main controller of the Nintendo WII console.Since Wii Remote (shortly: Wiimote) has onboard a 3-axis accelerometer, and infrared camera, a speaker, 4 leds, a vibration system and many buttons, it could be used as a human-computer interface in many robotic applications.

In parallel, some projects are facing problems of designing interactive games involving autonomous robots.


RoboWII 1.0


Antonio Bianchi and Ben Chen developed a game system (Robowii) where the human player has to try to point a led target on the robot with the infrared camera of the WIIMote, while the robot tries to get a target position and at the same time to avoid to be caught.

Wii Remote controller
The first robot


They have used a robot originally used in Robocup, with a two-wheels differential kinematics. RoboWII has been developed in Linux, using C++. The communication between computer and WIIMote is done using the library Wiiuse. Moreover, some packages developed at Politecnico di Milano within the MRT project (Modular Robotic Toolkit) have been used:

  • DCDT, for message exchange among the components of RoboWII
  • Mr. Brian, to program fuzzy logic behaviors



The localization software was originally developed within the LURCH project, and is able to localize the robot w.r.t. a set of printed markers placed on the ceiling over the playground. This software uses the ArtToolkitPlus libraries.

Available Documentation

Material

Nella scatola del progetto si trova:

  • 1 Nintendo Wiimote
  • angolari di metallo, velcro e cartone (per il montaggio della sensor bar e della telecamera)
  • il materiale usato precedentemente per il progetto Polyphemus (telecamera mobile, cavi vari, ...)

Sul robot è presente:

  • 1 telecamera Firewire
  • 1 cavo firewire (3 mt.)
  • 1 Airboard

Utente sul Mac Mini (user: robowii, password: robowii)


WhereWiiAre

Botta and Bottinelli developed for their bachelor thesis a marker-based self-localization system using the WIIMote

Available Documentation


RoboWII 2.0

Antonio Micali is developing a second, improved version on a new robot, Spyke

File:Meccano-spyke-medium.jpg
Spyke, the current RoboWii base

RoboWII 2.0.L

Gabriele Pallotta Luigi Parpinel are developing a new lego-based robot and a new game for it.

Robowii Video

People

Antonio Bianchi

Ben Chen

Antonio Micali

Andrea Pontecorvo

Gabriele Pallotta

Luigi Parpinel

Advisor: Andrea Bonarini


Work done

  • Project start: March 2008
  • First prototype delivered (Bachelor thesis Bianchi&Chen - September 2008)
  • New robot arrival (Spyke) (Antonio Micali - November 2008)
  • New interface to control the new robot from a remote PC (Antonio Micali - December 2008)

Planning

  • Installation of sonar belt (Antonio Micali - March 2009)
  • Estension of the existing game considering the sonar belt (Antonio Micali - April 2009)
  • Design and implementation of a new game with game design methodology (Andrea Pontecorvo - 2009)
  • Design new robot and implementation (Ben Chen - 2009)
  • Design Lego robot and implementation (Gabriele Pallotta, Luigi Parpinel - 2009)

Laboratory work and risk analysis

Laboratory work for this project is mainly performed at AIRLab/Lambrate. It includes some mechanical work and electrical and electronic activity. Potentially risky activities are the following:

  • Use of mechanical tools. Standard safety measures described in Safety norms will be followed.
  • Use of soldering iron. Standard safety measures described in Safety norms will be followed.
  • Transportation of heavy loads (e.g. robots). Standard safety measures described in Safety norms will be followed.
  • Robot testing. Standard safety measures described in Safety norms will be followed.