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  • File:AffectiveGaming.jpg
    Affective computing in videogames
    (590 × 605 (66 KB)) - 18:12, 1 October 2008
  • |projectpage=Affective VideoGames * Card games and Videogames
    424 B (54 words) - 23:44, 1 January 2010
  • |title=Affective VideoGames |resarea=Affective Computing
    4 KB (546 words) - 17:55, 3 October 2011
  • |projectpage=Affective VideoGames * [[Affective VideoGames]] - For details on the ongoing project see the discussion tab on the projec
    400 B (49 words) - 12:31, 3 April 2010
  • See discussion on Affective Videogames for looking at the work done.
    68 B (11 words) - 19:42, 29 April 2009
  • |resarea=Affective Computing |restopic=Affective Computing And BioSignals;
    957 B (134 words) - 17:59, 3 October 2011
  • |title=Gestures in Videogames |resarea=Affective Computing
    740 B (97 words) - 17:57, 3 October 2011
  • |projectpage=Affective VideoGames
    176 B (19 words) - 13:52, 28 December 2011
  • 2.2) How to design a game that could be adapted using biofeedback (meaning affective computing, eye tracking, image processing, whatever)? 3.2) affective computing is really worth or performance analysis could be enough for adapt
    15 KB (2,427 words) - 14:20, 12 January 2011
  • |title=Face analysis in Videogames |short_descr=Analysis of the face of people involved in videogames aimed at identifying the elements that could be used as cues for interest a
    788 B (109 words) - 23:37, 28 February 2014