Difference between revisions of "User:EwertonLopes"

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Hi. I'm a PhD student from Politecnico di Milano (POLIMI). I have a Master of Science degree in informatics from [http://www.ufpb.br Universidade Federal da Paraíba], in Brazil (2015). I got my major degree (licentiate) in Computer Science from the same university in 2013. Currently at POLIMI, I have the support from the [http://www.cnpq.br Brazilian National Council for Scientific and Technological Development (CNPq)].
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== Research Interests ==
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My main research interests are:
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*Artificial Intelligence and bio-inspired computational models;
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*Probabilistic reasoning and Machine Learning (specially classification models);
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*Intelligent autonomous agents;
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== PhD Research ==
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My PhD research project proposes to investigate how to develop complex strategy-based abilities in autonomous robots for the purpose of designing better Physically Interactive Robogames (PIRG) by the use of machine learning (ML) techniques. Specifically, I tackled the development of an ability of intention detection for strategy adjustment with the aim of keeping (or raising) the human player engagement.

Revision as of 16:39, 25 August 2015

Ewerton Lopes
E-Mail: ewerton.lopes@polimi.it
Advisor:
Research Areas:


Project page(s):
Status: active

Hi. I'm a PhD student from Politecnico di Milano (POLIMI). I have a Master of Science degree in informatics from Universidade Federal da Paraíba, in Brazil (2015). I got my major degree (licentiate) in Computer Science from the same university in 2013. Currently at POLIMI, I have the support from the Brazilian National Council for Scientific and Technological Development (CNPq).

Research Interests

My main research interests are:

  • Artificial Intelligence and bio-inspired computational models;
  • Probabilistic reasoning and Machine Learning (specially classification models);
  • Intelligent autonomous agents;


PhD Research

My PhD research project proposes to investigate how to develop complex strategy-based abilities in autonomous robots for the purpose of designing better Physically Interactive Robogames (PIRG) by the use of machine learning (ML) techniques. Specifically, I tackled the development of an ability of intention detection for strategy adjustment with the aim of keeping (or raising) the human player engagement.