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Wikipedia Social Network, Extending a wiki with semantic templates, JOFS, Description Logics Extensions, FolksOnt, SpeakinAbout, Using WordNet to support navigation in a folksonomy, SprayinWithBrain, Robogame Strategy, Machine Learning for Crop Weed Classification, EmotionalLamp, YETI, Crocobot, People tracking by heat sensor, TheatreBot, Robogame, Lupin, Skunky, Flipperbot, RunRun, TARO Table Robot, EmotionalTrashBin, ViRHaS, ROGER, EmotionalSoundExpression, Balancing Robot Development, LURCH - The autonomous wheelchair, Cestino, NaughtyFan, BasketBot, Spatial Allocation in Swarm Robotics, Robot head, E-2? - A robot for exhibitions, C-SLAM, POLIFemo, Pac-Bot, WiizardBot, Drone Laser Game, Robotic Battlefield Control, KartBot, FaceAnalysisInVideogames, Laser Game Bot, Low-cost Robotics, SympaBot, Low-cost IMU, R2P, E2GoHome, E-2? Body, SoccerBasket-Bot, FinAgent, FCBot, PatrolDrone, PetDrone, HW/SW modular architecture for robots, Alien-Bot, King of the Hill, RoboTower, Research on Nash Equilibria Calculation Algorithms, Save Robot Ryan, Low Cost Laser Range Finder, LionHell McMillan, Learning movements with robot and buzzer, Ricostruzione della traiettoria 3d di veicoli in intersezioni rotatorie, Human-Robot Gestual Interaction, Robot Localization and Navigation With Visual Markers, Adaptive Predicates, VEDO, Characterization of the NIA signal, Affective Robotic Rehabilitation of Upper Limbs, High-level architecture for the control of humanoid robot, Ballbot, Roomba project, RunBot: a Robogame Robot, Affective VideoGames, Emergent Semantics in Wikipedia, Wireless Affective Devices, Indoor localization system based on a gyro and visual passive markers, Quadrotor, Control of Whitefinger, Jedi Robot Training 3.0, Product based variables transformations for evolutionary computing, Gestures in Videogames, Jedi Training Robogame, Localization of E-2?, RoboWII2.1, TiltOne, CPG for Warugadar, A Unifying Framework for Semantic Annotation, Wikipedia Folksonomy, Balancing robots: Tilty, TiltOne, Integration of scanSLAM and ARToolKit in the MoonSLAM framework, Interaction for E-2?, Relationship between Cognition and Emotion in Rehabilitation Robotics, E-2? Behaviors, Videogame adaptation, Face detection, Stimulus tagging using aperiodic visual stimulation in a VEP-based BCI, Affective Robot force sensor, HumanoidRobotHead, GesturesForRoboWII, RoboWII2.0.L, MRT: Ball Detection and Tracking with Hough and Kalman, Rawseeds, Hide and Seek 2, Zoidberg II, powering robot fish, Emotion From Mouse and Keyboard, HeadsetControlForWheelChair, Jedi Robot Training 2.0, Jedi Robot Training 1.0, Robot-Children Games, RoboWII2.0, Robo-Hide-and-Hunt, Online Emotion Classification, PolyGlove: a body-based haptic interface, Q Fitted Algorithm: The Dam Problem, FaDe, Interpretation of facial expressions and movements of the head, Tilty, ZOIDBERG - An autonomous bio-inspired Robotic fish, RoboWII1.0, MRT: Development of a multi-purpose debugger for MRT-based robots, Driving companions, WhereWIIAre, CrickBot, Batch Learning for Poker, Concierge, Flying machinewarning.png
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