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Showing below up to 250 results in range #21 to #270.

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  1. AI in Racing Games
  2. A Unifying Framework for Semantic Annotation
  3. A firefox extension for semantic annotations
  4. A genetic algorithm for automatic feature extraction from EEG data
  5. A tool to find and store annotations into a unifying semantic ontology
  6. A vision-based 3D input device for space curve
  7. A vision-based 3D input device for space curves
  8. About this wiki
  9. Accurate AR Marker Location
  10. Ackerman vehicle autonomous drive
  11. Adaptive Behaviors for Robogames
  12. Adaptive Predicates
  13. Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games
  14. Adding fields
  15. Adding semantics to JSPWiki
  16. Affective Computing
  17. Affective Computing And BioSignals
  18. Affective Devices
  19. Affective Robot force sensor
  20. Affective Robotic Rehabilitation
  21. Affective Robotic Rehabilitation of Upper Limbs
  22. Affective VideoGames
  23. Agents - Multiagent Systems - Agencies
  24. AirBAT Instructions
  25. Airpaper
  26. Algorithms for computing equilibria
  27. Alien-Bot
  28. Analysis of the Olfactory Signal
  29. Analyzing Traffic Speed From a Single Night Image - Light Streaks Detection
  30. AndreaGalbiati
  31. Annotation aggregators from social applications
  32. Anthropomorphic Robotic Wrist
  33. Aperiodic visual stimulation in a VEP-based BCI
  34. April 1st Projects
  35. ArduQuad
  36. Arduino
  37. Autistic Children Play Robot
  38. Automated Recognition between alkaline and non-alkaline AA batteries
  39. Automated extraction of laser streaks and range profiles
  40. Automatic Content Generation in Computer Games
  41. Automatic Differentiation Techniques for Real Time Kalman Filtering
  42. Automatic generation of domain ontologies
  43. Automatically assigning Wikipedia articles to macro-categories
  44. AutonomousDrifting
  45. Autonomous Robot for emotional interaction
  46. B-Smart Behaviour Sequence Modeler and Recognition tool
  47. BCI & artifacts
  48. BCI based on Motor Imagery
  49. BCI on Sockets
  50. Bachelor of Science
  51. Balancing Robot Development
  52. Balancing robots: Tilty, TiltOne
  53. Ballbot
  54. Barking Robots
  55. BasketBot
  56. Batch Learning for Poker
  57. Batteries and chargers
  58. BehaviorTiltingRobot
  59. Behavior recognition from visual data
  60. Benchmarking
  61. BinaryTags
  62. BioSignal Analysis
  63. Bio Robotics
  64. Biofeedback and neurofeedback systems
  65. Brain-Computer Interface
  66. Brake Padal Implementing on a Golf Cart
  67. BringMeHome
  68. Bureaucracy
  69. C-SLAM
  70. CAN Bus bootloader for STM32 microcontrollers
  71. CPG for Warugadar
  72. Camcorder
  73. Cameras, lenses and mirrors
  74. Cestino
  75. Characterization of the NIA signal
  76. Classification of EMG signals
  77. Co-authorship 2.0: Patterns of collaboration in Wikipedia
  78. Cognitive SLAM
  79. Collaborations
  80. Combinatorial optimization based on stochastic relaxation
  81. Combining Estimation of Distribution Algorithms and other Evolutionary techniques for combinatorial optimization
  82. Coming soon...
  83. Comparison of State of the Art Visual Odometry Systems
  84. Computational Intelligence and Games
  85. Computer Vision and Image Analysis
  86. Computer controlled Braking on the Alpaca Golf Cart
  87. Computer controlled Steering on the Alpaca Golf Cart
  88. Concierge
  89. Configuring Subversion
  90. Connectors
  91. Contact printer
  92. Content Generation
  93. Control of Whitefinger
  94. Control of Whitefingers
  95. Controllo Robot Mobile Fives
  96. Correlation-based 3D reconstruction with pan/tilt stereo-camera
  97. CorsoReti
  98. Course
  99. Courses
  100. Crash Course on Robot Emotion
  101. Creation of new EEG training by introduction of noise
  102. CrickBot
  103. Criteria for passing the internal review before the registration deadline of the German Open 2010
  104. Crocobot
  105. Cross-compiling for the RaspberryPi
  106. DEI Subversion Administration
  107. Data Extraction From Wikis
  108. Data Mining in Computer Games
  109. Data collection for mutual calibration
  110. Dealers
  111. Deep Learning on Event-Based Cameras
  112. DeiPhdRoomPrinter
  113. Dense 3D Reconstruction
  114. Description Logics
  115. Description Logics Extensions
  116. Design and development of a semantic wiki engine
  117. Designing Living Objects
  118. Detecting patterns in ontology usage
  119. Detection of objects on the ground using stereo vision.
  120. Development an Artificial Intelligence System solving the MS Pac-Man videogame
  121. Development of a Hand Prothesis
  122. Development of a neck for humanoid robot
  123. Development of robot Maximum One - control and programming
  124. DiffDrivePlanner
  125. Disassembling a Roomba 560
  126. Driftingcar
  127. Driving an autonomous wheelchair with a P300-based BCI
  128. Driving companions
  129. Drone Laser Game
  130. Dynamic Page Generation
  131. E-2? - A robot for exhibitions
  132. E-2? Behaviors
  133. E-2? Body
  134. E-Science
  135. E2GoHome
  136. EKF on Manifolds
  137. EMBOT
  138. EMG, new test
  139. EasyChair Reviews
  140. Effects of Continuous and Discrete Perception and Decision in Exploration
  141. Effects of Rates of Perception and Decision in Exploration
  142. Electroencephalographs
  143. Electromagnetic kicker for middle-size RoboCup soccer robots
  144. Elevators
  145. Embedded registers view plug-in for Eclipse
  146. Emergent Semantics in Wikipedia
  147. Emotion From Mouse and Keyboard
  148. Emotion from Interaction
  149. EmotionalBlueTrashBin
  150. EmotionalLamp
  151. EmotionalSoundExpression
  152. EmotionalTrashBin
  153. EmotionalTrashBin2
  154. Emotional Bioinspired Control
  155. Emotions and dialogue in a peer production community: the case of Wikipedia
  156. Enriching search results with semantic metadata
  157. Environment Monitoring
  158. Etica hacker: l'imperativo è hands-on
  159. Eugenio Lomurno
  160. Events
  161. Evolutionary game theory for biology
  162. Evoptool: Evolutionary Optimization Tool
  163. Evoptool Experiments
  164. Exploit of betting patterns using genetic algorithms and reinforcement learning
  165. Exploration Strategies
  166. Exploratory data analysis by genetic feature extraction
  167. Extended Kalman Filtering on Manifolds
  168. Extending a search engine with semantic information
  169. Extending a wiki with semantic templates
  170. Extension of the quadruped robot WARUGADAR
  171. Extraction
  172. FCBot
  173. FaDe
  174. FaceAnalysisInVideogames
  175. Face detection
  176. Facebook Automatic List Suggestion
  177. Facebook automatic list suggestion
  178. FailureDetectionMAS
  179. Feature Extraction
  180. Feature Selection and Extraction for a BCI based on motor imagery
  181. FinAgent
  182. Finished Projects
  183. Firefox Extension for Semantic Annotation
  184. First Level Course Projects
  185. First Level Theses
  186. Five's Mobile Robot Control
  187. Flipperbot
  188. Flying machine
  189. FolksOnt
  190. Friendship Recommendation System based on a Social Network Topological Analysis
  191. Funded Projects
  192. Fuzzy Temporal Logic
  193. GRAPE project
  194. GabrielManzoni
  195. Game Theory
  196. Game theoretic analysis of electric power
  197. General disclaimer
  198. GeoOntology
  199. GesturesForRoboWII
  200. Gestures in Videogames
  201. Getting Started With PIC
  202. Getting Started With PIC(TM) MCU
  203. Giskar - Distance estimation through single camera features applied to Neural Networks
  204. Git
  205. Gnuplot in cpp
  206. Graphical user interface for an autonomous wheelchair
  207. HE-KNOWS - An electronic nose
  208. HOWTO fill in your AIRWiki user page
  209. HOWTO make your user page public
  210. HRVCar
  211. HW/SW modular architecture for robots
  212. Hand gesture guided desktop lamp
  213. Hand prosthesis
  214. Hand prosthesis using robotics principles
  215. HeadsetControlForWheelChair
  216. Hide and Seek 2
  217. High-level architecture for the control of humanoid robot
  218. Highly Interactive Robogames
  219. How to mount electrodes
  220. How to setup BCI software
  221. Human-Like AI in Games
  222. Human-Robot Gestual Interaction
  223. Human behavior control on a robot
  224. HumanoidRobotHead
  225. Humanoid and bio-inspired robots
  226. Humour
  227. I-Racer
  228. I-Semantics 2008
  229. I.DRIVE Data Logger
  230. IGOHR
  231. IIT-Lab
  232. Image Analysis and Synthesis
  233. Image resize by solving a sparse linear system
  234. Image retargeting by k-seam removal
  235. Implementing steering on a Golf Cart
  236. Indoor Localization using NuZoo base station
  237. Indoor localization system based on a gyro and visual passive markers
  238. Inertial Measurement Units
  239. Information geometry and machine learning
  240. Infrared Range Sensors
  241. Installing JSPWiki and Tomcat
  242. Integrating Motor Imagery and Error Potentials in a Brain-Computer Interface
  243. Integration of scanSLAM and ARToolKit in the MoonSLAM framework
  244. Interaction for E-2?
  245. Interpretation of facial expressions and movements of the head
  246. Inverse scaling parametrization for Monocular Simultaneous Localization and Mapping
  247. JOFS
  248. Jedi Robot Training 1.0
  249. Jedi Robot Training 2.0
  250. Jedi Robot Training 3.0

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