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Human-Like AI in Games
PrjCFUMax 20  +
PrjCFUMin 5  +
PrjDescription Developing a human-like AI is a challengin Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers. Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS. Please contact us for additional information. ;References *Drivatar in Forza Motorsport (http://research.microsoft.com/en-us/projects/drivatar/default.aspx) *TORCS (http://torcs.sourceforge.net/ TORCS) *Botprize (http://botprize.org/) *Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf) s/Teaching/HomePage/AIRLab_AA20092010.pdf)
PrjImage Image:UT2004.png  +
PrjLevel Bachelor of Science + , Master of Science +
PrjResArea Computational Intelligence and Games +
PrjResTopic Computational Intelligence and Games +
PrjStarts 1 October 2009  +
PrjStatus Closed  +
PrjStudMax 2  +
PrjStudMin 1  +
PrjTitle Human-Like AI in Games  +
PrjTutor User:DanieleLoiacono +
PrjType Course + , Thesis +
Categories ProjectProposal  +
Modification dateThis property is a special property in this wiki. 28 April 2011 16:05:29  +
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