Difference between revisions of "Affective Computing And BioSignals"
From AIRWiki
m |
m |
||
Line 12: | Line 12: | ||
{{#ask: [[Category:Project]][[prjResTopic::{{PAGENAME}}]] |format=ul}} | {{#ask: [[Category:Project]][[prjResTopic::{{PAGENAME}}]] |format=ul}} | ||
− | |||
* [[Affective VideoGames]] | * [[Affective VideoGames]] | ||
− | |||
− | |||
== Project proposals == | == Project proposals == |
Revision as of 16:22, 29 July 2009
Affective computing is aimed at detecting the emotional state of people involved in the interaction with a machine, in order to improve the interactiom. It is aimed at the introduction of an affective comunicative channel that goes near the standard cognitive one that is present in each human-machine system.
Click here for a brief description of the Research Area, taken from the AirLab website.
The Automatic Emotions Recognition group has now a website: emoticaLab. Find out any information about research topics, products and news about our world.
Ongoing Projects
Projects on this topic:
- Affective Robotic Rehabilitation of Upper Limbs
- Affective VideoGames
- Characterization of the NIA signal
- Driving companions
- FaceAnalysisInVideogames
- Gestures in Videogames
- Online Emotion Classification
- Relationship between Cognition and Emotion in Rehabilitation Robotics
- Videogame adaptation
- Wireless Affective Devices