Difference between revisions of "Gestures in Videogames"

From AIRWiki
Jump to: navigation, search
m (New page: {{Project |title=Gestures in Videogames |short_descr=Analysis of gestures and facial expressions of people involved in playing a videogame (TORCS) |coordinator=AndreaBonarini |tutor=Simone...)
 
m
Line 8: Line 8:
 
|restopic=Affective Computing And BioSignals;
 
|restopic=Affective Computing And BioSignals;
 
|start=2010/04/01
 
|start=2010/04/01
|end=2010/09/30
+
|end=2010/12/30
 
|status=Active
 
|status=Active
 
|level=Ms
 
|level=Ms
|type=Course
+
|type=Thesis
 
}}
 
}}
 
This project, belonging to the [[Affective VideoGames]] research line, is aimed at building a model relating facial expressions, gestures, and movements of people playing the vidogame TORCS to their preferences among different game setting. The final aim is to detect from images taken from a camera whether people is enjoying the game experience.
 
This project, belonging to the [[Affective VideoGames]] research line, is aimed at building a model relating facial expressions, gestures, and movements of people playing the vidogame TORCS to their preferences among different game setting. The final aim is to detect from images taken from a camera whether people is enjoying the game experience.

Revision as of 09:33, 4 May 2010

Gestures in Videogames
Short Description: Analysis of gestures and facial expressions of people involved in playing a videogame (TORCS)
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: SimoneTognetti (tognetti@elet.polimi.it), MaurizioGarbarino (garbarino@elet.polimi.it)
Collaborator:
Students: LucaPerego (lucagiovanni.perego@gmail.com)
Research Area: Affective Computing
Research Topic: Affective Computing And BioSignals
Start: 2010/04/01
End: 2010/12/30
Status: Active
Level: Ms
Type: Thesis

This project, belonging to the Affective VideoGames research line, is aimed at building a model relating facial expressions, gestures, and movements of people playing the vidogame TORCS to their preferences among different game setting. The final aim is to detect from images taken from a camera whether people is enjoying the game experience.