Difference between revisions of "Gestures in Videogames"

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|coordinator=AndreaBonarini
 
|coordinator=AndreaBonarini
 
|tutor=MatteoMatteucci; MaurizioGarbarino;
 
|tutor=MatteoMatteucci; MaurizioGarbarino;
|students=GiorgioPrini;
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|students=
 
|resarea=Affective Computing
 
|resarea=Affective Computing
 
|restopic=Affective Computing And BioSignals;  
 
|restopic=Affective Computing And BioSignals;  

Revision as of 09:11, 20 September 2010

Gestures in Videogames
Short Description: Analysis of gestures and facial expressions of people involved in playing a videogame (TORCS)
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: MatteoMatteucci (matteo.matteucci@polimi.it), MaurizioGarbarino (garbarino@elet.polimi.it)
Collaborator:
Students:
Research Area: Affective Computing
Research Topic: Affective Computing And BioSignals
Start: 2010/09/10
End: 2011/03/30
Status: Active
Level: Ms
Type: Thesis

This project, belonging to the Affective VideoGames research line, is aimed at building a model relating facial expressions, gestures, and movements of people playing the vidogame TORCS to their preferences among different game setting. The final aim is to detect from images taken from a camera whether people is enjoying the game experience.