Difference between revisions of "RoboTower"
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A mobile robot should try to ruin down the enemy tower in a given amount of time. The human player has to prevent this by acquiring obstacles and putting them on the game field, either at the beginning of the game, or during the game, by buying obstacles from a computer dispenser. | A mobile robot should try to ruin down the enemy tower in a given amount of time. The human player has to prevent this by acquiring obstacles and putting them on the game field, either at the beginning of the game, or during the game, by buying obstacles from a computer dispenser. | ||
− | This is a project for the Computer Engineering Project Course ("Progetto di Ingegneria Informatica", ord. 270 - 5cfu) for the Academic Year 2011-2012, and is | + | This is a project for the Computer Engineering Project Course ("Progetto di Ingegneria Informatica", ord. 270 - 5cfu) for the Academic Year 2011-2012, and is developed on the [[Spykee| SpyKee]] robot using the [http://www.ros.org ROS] middleware. |
All the information on the current project status can be found in the Discussion area. | All the information on the current project status can be found in the Discussion area. |
Revision as of 23:35, 13 September 2012
RoboTower
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Short Description: | Robogame where a human player should prevent a robot to ruin down the home tower. |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | DavideTateo (davide.tateo@polimi.it), MarcelloPogliani (marcello.pogliani@mail.polimi.it) |
Research Area: | Robotics |
Research Topic: | Robogames |
Start: | 2012/02/15 |
End: | 2012/09/30 |
Status: | Active |
Level: | Bs |
Type: | Course |
Aim of this project is to develop a strategic realtime Robogame, based on the idea of a "Tower defense" (a game in which the player has to defend an object, that is the "tower", from an attack pursued by the enemy).
A mobile robot should try to ruin down the enemy tower in a given amount of time. The human player has to prevent this by acquiring obstacles and putting them on the game field, either at the beginning of the game, or during the game, by buying obstacles from a computer dispenser.
This is a project for the Computer Engineering Project Course ("Progetto di Ingegneria Informatica", ord. 270 - 5cfu) for the Academic Year 2011-2012, and is developed on the SpyKee robot using the ROS middleware.
All the information on the current project status can be found in the Discussion area.