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FaceAnalysisInVideogames
PrjCoordinator User:AndreaBonarini +
PrjDescription Analysis of the face of people involved in videogames aimed at identifying the elements that could be used as cues for interest and engagement.
PrjEnd 20 February 2014  +
PrjLevel Bachelor of Science +
PrjResArea Affective Computing +
PrjResTopic Affective Computing And BioSignals +
PrjStart 15 April 2012  +
PrjStatus Closed  +
PrjStudent User:DavideTosetti +
PrjTitle Face analysis in Videogames  +
PrjTutor User:AndreaBonarini +
PrjType Thesis +
Categories Project  +
Modification dateThis property is a special property in this wiki. 28 February 2014 21:37:15  +
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