Difference between revisions of "Robogames"
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* [[RunBot: a Robogame Robot]] | * [[RunBot: a Robogame Robot]] | ||
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+ | More are available from the single projects, and the project lines pages, as well as on the [http://www.youtube.com/user/AIRLabPolimi | AIRLab channel on You Tube]. | ||
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*[http://www.youtube.com/watch?v=i7evvDrfzjY External link] | *[http://www.youtube.com/watch?v=i7evvDrfzjY External link] | ||
A test of the [[Jedi Robot Training 3.0]] project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano. | A test of the [[Jedi Robot Training 3.0]] project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano. | ||
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+ | {{#ev:youtube|pCFMwl73MCE}} | ||
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+ | *[http://www.youtube.com/watch?v=pCFMwl73MCE External link] | ||
+ | The presentation movie for the shot'em aup game [[RoboWII2.1]] | ||
== Project proposals == | == Project proposals == |
Revision as of 23:37, 30 May 2011
This research topic belongs to the research area Robotics.
Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group is related to Robocup, Edutainment, Rehabilitation. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotionally react raising the involvement in the game. First steps in this direction have been done with our rehabilitation robot and with robots interacting with players through the remote control of a WII console ROBOWII and different sensors including a camera. The next step will be the implementation of Highly Interactive Robogames (HIRg).
An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functionalities to become a game companion. A set of projects have been started to investigate how to design interactive games with autonomous robots.
Projects
Projects on this topic:
- Alien-Bot (Alien-Bot)
- BasketBot (BasketBot)
- Drone Laser Game (Robotic Laser Game)
- FCBot (FCBot)
- GesturesForRoboWII (Gestures for RoboWII)
- Hide and Seek 2 (Hide and Seek 2)
- Jedi Robot Training 1.0 (JediRobot Training)
- Jedi Robot Training 2.0 (Jedi Robot Training 2.0)
- Jedi Robot Training 3.0 (Jedi Robot Training 3.0)
- Jedi Training Robogame (Jedi Robot Training)
- KartBot (KartBot)
- King of the Hill (King of the Hill)
- Laser Game Bot (Laser Game Bot)
- Lupin (Lupin)
- Mr. Mike (Mr. Mike)
- POLIFemo (POLIFemo)
- Pac-Bot (Pac-Bot)
- Pokety (Pokety, a pocket robot)
- Robo-Hide-and-Hunt (Robot-Hide-and-Hunt)
- RoboArena (RoboArena)
- … further results
Movies of implemented systems
More are available from the single projects, and the project lines pages, as well as on the | AIRLab channel on You Tube.
A test of the Jedi Robot Training 3.0 project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.
The presentation movie for the shot'em aup game RoboWII2.1
Project proposals
Wiki Page: Autistic Children Play Robot Title: Autistic Children Play Robot |
Wiki Page: Robot Games Title: Robot Games |