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===== [[Evolutionary game theory for biology]] ===== | ===== [[Evolutionary game theory for biology]] ===== | ||
===== [[Game theoretic analysis of electric power]] ===== | ===== [[Game theoretic analysis of electric power]] ===== |
Revision as of 13:54, 2 October 2009
This page is a repository of links to the pages describing the projects we are currently working on at AIRLab. See the list of our finished projects on the Finished Projects page.
Contents
- 1 Ongoing projects
- 1.1 Agents, Multiagent Systems, Agencies
- 1.1.1 Navigation Strategies
- 1.1.2 Strategic Robot Patrolling
- 1.1.3 Evolutionary game theory for biology
- 1.1.4 Game theoretic analysis of electric power
- 1.1.5 Algorithms for computing equilibria
- 1.1.6 Multiagent cooperating system
- 1.1.7 Planning in Ambient Intelligence scenarios
- 1.1.8 Strategic robot patrolling
- 1.1.9 Real-Time Strategy Games
- 1.2 BioSignal Analysis
- 1.3 Computer Vision and Image Analysis
- 1.4 Machine Learning
- 1.5 Evolutionary Computation
- 1.6 Philosophy of Artificial Intelligence
- 1.7 Robotics
- 1.8 Social Software and Semantic Web
- 1.1 Agents, Multiagent Systems, Agencies
- 2 Past projects
- 3 April Fool's projects
- 4 Note for students
Ongoing projects
by research area (areas are defined in the Main Page); for each project a name and a link to its AIRWiki page is given
Agents, Multiagent Systems, Agencies
Strategic Robot Patrolling
Evolutionary game theory for biology
Game theoretic analysis of electric power
Algorithms for computing equilibria
Multiagent cooperating system
Planning in Ambient Intelligence scenarios
Strategic robot patrolling
Real-Time Strategy Games
BioSignal Analysis
Affective Computing
- Relatioship between Cognition and Emotion in Rehabilitation Robotics
- Driving companions
- Emotion from Interaction
- Wireless Affective Devices
- Affective Robot force sensor
- Affective VideoGames
Brain-Computer Interface
- BCI based on Motor Imagery
- Predictive BCI Speller based on Motor Imagery (Master thesis, Tiziano D'Albis)
- Feature Selection and Extraction for a BCI based on motor imagery (Master thesis, Francesco Amenta)
- Ocular Artifacts Filter implementation for a BCI based on motor imagery (First Level thesis, Fabio Beltramini)
- Online automatic tuning of the number of repetitions in a P300-based BCI (First Level thesis, Siegfried Cattaneo)
- Graphical user interface for an autonomous wheelchair (First Level thesis, Antonio Tripodi and Eleonora Ciceri)
- Mu and beta rhythm-based BCI
- Reproduction of an algorithm for the recognition of error potentials
Automatic Detection Of Sleep Stages
Analysis of the Olfactory Signal
Classification of EMG signals
Computer Vision and Image Analysis
- Automated extraction of laser streaks and range profiles
- Data collection for laser-rangefinder and camera calibration
- Image retargeting by k-seam removal
- Particle filter for object tracking
- Template based paper like reconstruction when the edges are straight
- Wii Remote headtracking and active projector
- Vision module for the Milan Robocup Team
- Long Exposure Images for Resource-constrained video surveillance
- NonPhotorealistic rendering of speed lines.
- Restoration of blurred objects using cues from the alpha matte
- Analyzing Traffic Speed From a Single Night Image - Light Streaks Detection
- Plate detection algorithm
- A vision-based 3D input device for space curves
- Correlation-based 3D reconstruction with pan/tilt stereo-camera
- Inverse scaling parametrization for Monocular Simultaneous Localization and Mapping
- Image resize by solving a sparse linear system
- Monocular Simultaneous Localization And Mapping with Moving Object Tracking using Conditional Independent submaps
- Robust data association for high-speed SLAM
Machine Learning
- Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games
- B-Smart Behaviour Sequence Modeler and Recognition tool
- Giskar - Distance estimation through single camera features applied to Neural Networks
Evolutionary Computation
Philosophy of Artificial Intelligence
Robotics
Robot development
- ExhiBot - A robot for exhibitions
- LURCH - The autonomous wheelchair
- Balancing robots: Tilty, TiltOne
- Robotizing a Golf Cart
- Development of a neck for humanoid robot
- Development of robot Maximum One - control and programming
- Milan Robocup Team Robot development
- Modular Robotic Toolkit
- Indoor localization system based on a gyro and visual passive markers
- Simulation of a 6 DOF Manipulator
Benchmarking
Bio Robotics
- PoliManus
- ZOIDBERG - An autonomous bio-inspired RoboFish
- Styx The 6 Whegs Robot
- PolyGlove: a body-based haptic interface
- ULISSE
- PEKeB: a PiezoElectric KeyBoard
- Anthropomorphic Robotic Wrist
- High-level architecture for the control of humanoid robot
- Zoidberg II, powering robot fish
- EMG, new test
- CPG for Warugadar
Robogames
Social Software and Semantic Web
Extracting Knowledge From Social Networks
Semantic Tagging
Semantic Search
Past projects
BioSignal Analysis
Affective Computing
Brain-Computer Interface
Robotics
April Fool's projects
Following the RFC tradition, here is our April Fool's project page.
Note for students
If you are a student and there isn't a page describing your project, this is because YOU have the task of creating it and populating it with (meaningful) content. If you are a student and there IS a page describing your project, you have the task to complete that page with (useful and comprehensive) information about your own contribution to the project. Be aware that the quality of your work (or lack of it) on the AIRWiki will be evaluated by the Teachers and will influence your grades.
Instructions to add a new project or to add content to an existing project page are available at Projects - HOWTO.