Difference between revisions of "Projects"
(→Evolutionary Computation) |
(→Evolutionary Computation) |
||
Line 72: | Line 72: | ||
=== [[Evolutionary Computation]] === | === [[Evolutionary Computation]] === | ||
− | * [[ | + | * [[Evoptool: Evolutive Optimization Tool]] |
=== [[Philosophy of Artificial Intelligence]] === | === [[Philosophy of Artificial Intelligence]] === |
Revision as of 15:38, 26 April 2009
This page is a repository of links to the pages describing the projects we are currently working on at AIRLab. See the list of our finished projects on the Finished Projects page.
Contents
- 1 Ongoing projects
- 2 Past projects
- 3 April Fool's projects
- 4 Note for students
Ongoing projects
by research area (areas are defined in the Main Page); for each project a name and a link to its AIRWiki page is given
Agents, Multiagent Systems, Agencies
- Evolutionary game theory for biology
- Game theoretic analysis of electric power market
- Algorithms for computing equilibria
- Multiagent cooperating system
- Planning in Ambient Intelligence scenarios
- Strategic robot patrolling
- Real-Time Strategy Games
BioSignal Analysis
Affective Computing
- Relatioship between Cognition and Emotion in Rehabilitation Robotics
- Driving companions
- Emotion from Interaction
- Wireless Affective Devices
- Affective Robot force sensor
- Affective VideoGames
Brain-Computer Interface
- BCI based on Motor Imagery
- Predictive BCI Speller based on Motor Imagery (Master thesis, Tiziano D'Albis)
- Feature Selection and Extraction for a BCI based on motor imagery (Master thesis, Francesco Amenta)
- Ocular Artifacts Filter implementation for a BCI based on motor imagery (First Level thesis, Fabio Beltramini)
- Graphical user interface for an autonomous wheelchair
- Mu and beta rhythm-based BCI
Automatic Detection Of Sleep Stages
Analysis of the Olfactory Signal
Classification of EMG signals
Computer Vision and Image Analysis
- Automated extraction of laser streaks and range profiles
- Data collection for laser-rangefinder and camera calibration
- Image retargeting by k-seam removal
- Particle filter for object tracking
- Template based paper like reconstruction when the edges are straight
- Wii Remote headtracking and active projector
- Vision module for the Milan Robocup Team
- Long Exposure Images for Resource-constrained video surveillance
- NonPhotorealistic rendering of speed lines.
- Restoration of blurred objects using cues from the alpha matte
- Analyzing Traffic Speed From a Single Night Image - Light Streaks Detection
- Plate detection algorithm
- A vision-based 3D input device for space curves
- Correlation-based 3D reconstruction with pan/tilt stereo-camera
- Inverse scaling parametrization for Monocular Simultaneous Localization and Mapping
- Image resize by solving a sparse linear system
- Monocular Simultaneous Localization And Mapping with Moving Object Tracking using Conditional Independent submaps
Machine Learning
- Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games
- B-Smart Behaviour Sequence Modeler and Recognition tool
- Player modeling in TORCS exploiting SVMs and GPUs parallelism
- Development an Artificial Intelligence System solving the MS Pac-Man videogame
- Parameters optimization in TORCS exploiting genetic algorithms
- Neuroevolution in TORCS for evolving interesting and adaptive behaviors
- Giskar - Distance estimation through single camera features applied to Neural Networks
Ontologies and Semantic Web
Evolutionary Computation
Philosophy of Artificial Intelligence
Robotics
Robot development
- LURCH - The autonomous wheelchair
- Balancing robots: Tilty, TiltOne
- Computer controlled Braking on the Alpaca Golf Cart
- Computer controlled Steering on the Alpaca Golf Cart
- Development of a neck for umanoid robot
- Development of robot Maximum One - control and programming
- MRT: Adding an electronic compass to existing robots
- MRT: Development of a multi-purpose debugger for MRT-based robots
- MRT: Assembling and testing two robots Triskar
- Implementing steering on a Golf Cart
Benchmarking
Bio Robotics
- PoliManus
- ZOIDBERG - An autonomous bio-inspired RoboFish
- Styx The 6 Whegs Robot
- PolyGlove: a body-based haptic interface
- ULISSE
- PEKeB: a PiezoElectric KeyBoard
- Anthropomorphic Robotic Wrist
- High-level architecture for the control of humanoid robot
- Zoidberg II, powering robot fish
- EMG, new test
Robogames
Past projects
BioSignal Analysis
Affective Computing
Brain-Computer Interface
April Fool's projects
Following the RFC tradition, here is our April Fool's project page.
Note for students
If you are a student and there isn't a page describing your project, this is because YOU have the task of creating it and populating it with (meaningful) content. If you are a student and there IS a page describing your project, you have the task to complete that page with (useful and comprehensive) information about your own contribution to the project. Be aware that the quality of your work (or lack of it) on the AIRWiki will be evaluated by the Teachers and will influence your grades.
Instructions to add a new project or to add content to an existing project page are available at Projects - HOWTO.